GOverlay 1.4.5 Released

About GOverlay BETA's

GOverlay 1.4.5 Released

Postby TheLaGmAn » Tue Jan 24, 2017 3:50 pm

Version 1.4.5:

Cumulative changes:
- New Feature: Added "show" argument to GOverlay.exe to make it run visible instead of hidden if the parameter is specified.
- Fix: Fixed G of GOverlay Header text being clipped when its a BETA.
- New Feature: Added SIV support integrated with GOverlay
- Fix: Fixed RTSS Hook memory leak.
- Fix: Fixed GOverlay_Updater throwing error if the Backup folder did not exist on the GOverlay folder, also due to an issue with the latest compilation of GOverlay 1.4.2, the users who downloaded this version standalone will not be able to auto-update to 1.4.3 due to this error, they need to download the full release or the new GOverlay_Updater.exe
- Fix: Fixed an issue on which if a PlotGraph element was added with display sensor value and the sensor wasnt available on GOverlay first load would throw an error in the LOG.
- Improvement: Reworked status screen to show the status of each module.
- Improvement: Reworked weather module (internal)
- Improvement: Reworked LCDSys Status Tab
- Improvement: LCDSys and 3DOverlay shows if its disabled/inactive on its tabs.
- New Feature: Added wizard to restore templates and set main sensors (vga,cpu) automatically in the default templates (this might not work with already generated templates, you would need to recover those, losing all the changes you made to them)
- New Feature: In the wizard you can now restore GOverlay to its default state.
- New Feature: GOverlay Charts: You can now set up to 5 sensors to display in a plot graph in GOverlay to see overtime their values, this is also projected into GOverlay VR.
- New Feature: VR Mode, shows in the SteamVR dashboard a GOverlay icon, it provides a Desktop View (and you can use it with the Vive Wand), with a keyboard and an option to see the GOverlay Charts.
It also includes a Charts Overlay in your game, by pressing a button a predefined amount of times, it will show up the overlay in your hand inside VR in your game, so you can see FPS, temps and anything you want without leaving the game.
- New Plugin: COH2 Plugin, it can gather sensors from your COH2 game, meaning, that you can show your opponent, their rank and if they are a team, their wins/losses while playing AUTOMATCH games.
- Improvement: Updated RTSS Hook to work with the latest version
- Improvement: Updated default OHM lib to the 10-2016 version.
- BugFix: Fixed the GOverlayVR App showing up when ALT-Tabbing.

**** This version had some major changes overall, mostly for things that are
not useful yet but its needed for whats next to come.
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Re: GOverlay 1.4.5 Released

Postby TheLaGmAn » Tue Jan 24, 2017 3:52 pm

Update directly thru GOverlay, in the Whats New tab, at the bottom "Check for New Version"
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Re: GOverlay 1.4.5 Released

Postby mcnin » Fri Feb 03, 2017 9:56 pm

thanks, I'll try it out

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Re: GOverlay 1.4.5 Released

Postby naaitsab » Sun Feb 05, 2017 8:04 pm

Got some crashes on the new build about every couple of hours. Mostly out of memory .net crashes:

Code: Select all
Application: GOverlay.exe
Framework-version: v4.0.30319
Error information: System.OutOfMemoryException
   at System.Text.StringBuilder..ctor(System.String, Int32, Int32, Int32)
   at System.Windows.Forms.Control.get_WindowText()
   at System.Windows.Forms.TextBoxBase.get_WindowText()
   at System.Windows.Forms.Control.get_Text()
   at System.Windows.Forms.TextBox.get_Text()
   at System.Windows.Forms.Control.set_Text(System.String)
   at System.Windows.Forms.TextBoxBase.set_Text(System.String)
   at System.Windows.Forms.TextBox.set_Text(System.String)
   at GOverlay.Form1.DebugLog(System.String)
   at GOverlay.Form1.j()
   at System.Threading.ThreadHelper.ThreadStart_Context(System.Object)
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Threading.ThreadHelper.ThreadStart()


Which results in another event log with ID 0xe0434352 and the .exe crash connected to KERNELBASE.dll
On Windows 10 Pro x64 Build 1607. No more than 8 of the 16GB of RAM is used so it can't be a system memory error as very heavy tasks like Photoshop and Premiere Pro run like normal.

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Re: GOverlay 1.4.5 Released

Postby LeChuck » Sun Feb 05, 2017 11:44 pm

Running, thx.
But another release without 2 display support.

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Re: GOverlay 1.4.5 Released

Postby TheLaGmAn » Tue Feb 07, 2017 7:19 pm

naaitsab wrote:Got some crashes on the new build about every couple of hours. Mostly out of memory .net crashes:

Code: Select all
Application: GOverlay.exe
Framework-version: v4.0.30319
Error information: System.OutOfMemoryException
   at System.Text.StringBuilder..ctor(System.String, Int32, Int32, Int32)
   at System.Windows.Forms.Control.get_WindowText()
   at System.Windows.Forms.TextBoxBase.get_WindowText()
   at System.Windows.Forms.Control.get_Text()
   at System.Windows.Forms.TextBox.get_Text()
   at System.Windows.Forms.Control.set_Text(System.String)
   at System.Windows.Forms.TextBoxBase.set_Text(System.String)
   at System.Windows.Forms.TextBox.set_Text(System.String)
   at GOverlay.Form1.DebugLog(System.String)
   at GOverlay.Form1.j()
   at System.Threading.ThreadHelper.ThreadStart_Context(System.Object)
   at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object, Boolean)
   at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext, System.Threading.ContextCallback, System.Object)
   at System.Threading.ThreadHelper.ThreadStart()


Which results in another event log with ID 0xe0434352 and the .exe crash connected to KERNELBASE.dll
On Windows 10 Pro x64 Build 1607. No more than 8 of the 16GB of RAM is used so it can't be a system memory error as very heavy tasks like Photoshop and Premiere Pro run like normal.


Are you running any plugin?
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Re: GOverlay 1.4.5 Released

Postby naaitsab » Wed Feb 08, 2017 8:51 pm

TheLaGmAn wrote:
Are you running any plugin?

All plugins from the plugin tab are disabled. Only have SIV integration running and 3D detection from RTSS

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Re: GOverlay 1.4.5 Released

Postby TheLaGmAn » Thu Feb 09, 2017 12:30 am

how long till it crashes? minutes, hours, days?

Can you try keeping SIV closed to try to reproduce the crash without it to see if thats the issue?
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Re: GOverlay 1.4.5 Released

Postby TheLaGmAn » Thu Feb 09, 2017 2:07 pm

Please try 1.4.8 and report there with the answer and if it keeps happening
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