GOverlay BETA 1.4.4 - Release Candidate

About GOverlay BETA's

GOverlay BETA 1.4.4 - Release Candidate

Postby TheLaGmAn » Wed Jan 11, 2017 5:57 pm

Current Changelog:

Please provide feedback if everything works alright since this version included some important (internal) changes in the application.


Version 1.4.4 (RC):

The change from the previous BETA is:
- Improvement: Reworked status screen to show the status of each module.
- Improvement: Reworked weather module (internal)
- New Feature: Added wizzard to restore templates and set main sensors (vga,cpu) automatically in the default templates (this might not work with already generated templates, you would need to recover those, losing all the changes you made to them)
- New Feature: GOverlay Charts: You can now set up to 5 sensors to display in a plot graph in GOverlay to see overtime their values, this is also projected into GOverlay VR.
- New Feature: VR Mode, shows in the SteamVR dashboard a GOverlay icon, it provides a Desktop View (and you can use it with the Vive Wand), with a keyboard and an option to see the GOverlay Charts.
It also includes a Charts Overlay in your game, by pressing a button a predefined amount of times, it will show up the overlay in your hand inside VR in your game, so you can see FPS, temps and anything you want without leaving the game.
- New Plugin: COH2 Plugin, it can gather sensors from your COH2 game, meaning, that you can show your opponent, their rank and if they are a team, their wins/losses while playing AUTOMATCH games.
- Improvement: Updated RTSS Hook to work with the latest version


Cumulative changes:
- New Feature: Added "show" argument to GOverlay.exe to make it run visible instead of hidden if the parameter is specified.
- Fix: Fixed G of GOverlay Header text being clipped when its a BETA.
- New Feature: Added SIV support integrated with GOverlay
- Fix: Fixed RTSS Hook memory leak.
- Fix: Fixed GOverlay_Updater throwing error if the Backup folder did not exist on the GOverlay folder, also due to an issue with the latest compilation of GOverlay 1.4.2, the users who downloaded this version standalone will not be able to auto-update to 1.4.3 due to this error, they need to download the full release or the new GOverlay_Updater.exe
- Fix: Fixed an issue on which if a PlotGraph element was added with display sensor value and the sensor wasnt available on GOverlay first load would throw an error in the LOG.
- Improvement: Reworked status screen to show the status of each module.
- Improvement: Reworked weather module (internal)
- New Feature: Added wizzard to restore templates and set main sensors (vga,cpu) automatically in the default templates (this might not work with already generated templates, you would need to recover those, losing all the changes you made to them)
- New Feature: GOverlay Charts: You can now set up to 5 sensors to display in a plot graph in GOverlay to see overtime their values, this is also projected into GOverlay VR.
- New Feature: VR Mode, shows in the SteamVR dashboard a GOverlay icon, it provides a Desktop View (and you can use it with the Vive Wand), with a keyboard and an option to see the GOverlay Charts.
It also includes a Charts Overlay in your game, by pressing a button a predefined amount of times, it will show up the overlay in your hand inside VR in your game, so you can see FPS, temps and anything you want without leaving the game.
- New Plugin: COH2 Plugin, it can gather sensors from your COH2 game, meaning, that you can show your opponent, their rank and if they are a team, their wins/losses while playing AUTOMATCH games.
- Improvement: Updated RTSS Hook to work with the latest version

**** This version had some major changes overall, mostly for things that are
not useful yet but its needed for whats next to come.

Download & Install:

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TheLaGmAn
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Re: GOverlay BETA 1.4.4 - Release Candidate

Postby JPYZFR1 » Wed Jan 11, 2017 6:42 pm

Thanks

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Re: GOverlay BETA 1.4.4 - Release Candidate

Postby LeChuck » Thu Jan 12, 2017 6:09 am

Thanks, but ....... still waiting a long long time for support 2 displays! :roll:

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Re: GOverlay BETA 1.4.4 - Release Candidate

Postby TheLaGmAn » Thu Jan 12, 2017 3:47 pm

LeChuck wrote:Thanks, but ....... still waiting a long long time for support 2 displays! :roll:


Yea, thats not an easy task but we will have news regarding that in a couple of weeks.
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Re: GOverlay BETA 1.4.4 - Release Candidate

Postby robb » Thu Jan 12, 2017 6:45 pm

Thanks

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Re: GOverlay BETA 1.4.4 - Release Candidate

Postby SubSonix » Sun Jan 15, 2017 4:40 am

Thank you :)

*EDIT* Wizard is just one z :)
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Re: GOverlay BETA 1.4.4 - Release Candidate

Postby Trigath » Sun Jan 15, 2017 3:52 pm

Thanks for the new version.

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Re: GOverlay BETA 1.4.4 - Release Candidate

Postby TheLaGmAn » Sun Jan 15, 2017 6:00 pm

SubSonix wrote:Thank you :)

*EDIT* Wizard is just one z :)


Thanks, already modified for the next version :)
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Re: GOverlay BETA 1.4.4 - Release Candidate

Postby OldElfin » Sun Jan 15, 2017 8:03 pm

Always great to see an update.

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Re: GOverlay BETA 1.4.4 - Release Candidate

Postby dtm-insanity » Mon Jan 16, 2017 6:23 pm

Thanks

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