GOverlay 1.6.5 - Released

About GOverlay BETA's

GOverlay 1.6.5 - Released

Postby TheLaGmAn » Tue Dec 04, 2018 1:24 pm

Version 1.6.5:

- Added a new command to GOverlay.exe to load a 3.5 profile, ex: GOverlay.exe -activateprofile3.5 "template - blue (LCD2)"
- Added support for the option of OHM to specify the maximum digits to use for the sensors to apply to the built in OHM support.
- Added support for the "default gaming" profile, so you can create a profile with that name and any game that doesnt have a specific profile will use that one for gaming.
- Fixed issue for WPF applications for RTSS, GOverlay was not detecting them as games running (thanks SubSonix)
- Added option to the ImageBar to be able to pick a specific digit from the sensor to use as the value to draw (so you can use it to draw specific digit numbers)
- Added a new command to GOverlay.exe to load a 2.8 profile, ex: GOverlay.exe -activateprofile2.8 "template - blue (LCD2)"
- Fixed issue not letting VS add any boxes.
- Fixed issue of VS not showing up the Math box.
- Fixed issue on resolutions of 1024x768 GOverlay would not engage on small resolutions mode.
- Fixed issue restoring GOverlay files was showing the error that the feature was not yet enabled when it was.
TheLaGmAn
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Re: GOverlay 1.6.5 - Released

Postby TheLaGmAn » Tue Dec 04, 2018 1:24 pm

Update directly thru GOverlay, in the Whats New tab, at the bottom "Check for New Version"
TheLaGmAn
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Posts: 433
Joined: Wed Feb 26, 2014 8:32 pm


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